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Lex Laboratory / Projects / juegos.lol

juegos.lol

What if one link were all it took to play with friends?

Spanish-language party games played from everyone's phone: one room per link, no sign-up, with games synced in real time.

Live Multiplayer party games

How it was built

  • 18days of building
  • 263commits
  • 121.2Klines of code
  • 85automated tests
  • 2platformsWeb · PWA

First commit August 20, 2026 → Last commit September 6, 2026

Languages

Share of the in-house code by language.
  • TypeScript82.9%
  • CSS11.7%
  • Python2.6%
  • HTML1.8%
  • Other1%

What it looks like

juegos.lol — Desktop
juegos.lol — Mobile

Try it here

Not a video: a working miniature of the product. Tap it, play it and open it full size.

Highlights

  • Custom WebSocket server for rooms and synced games
  • Frictionless entry: one link, no accounts or installs
  • Full visual identity and game catalogue

Role

Design, identity and real-time development

Stack

Next.js 16React 19Three.jsTailwind CSS 4WebSocket server on Node + TypeScriptchess.js@lexlaboratory/tesela-coreVitest + Playwright

Links

Log

  1. juegos.lol goes live the same dayMultiplayer party games by link, no sign-up: built and launched in a single day.
  2. retro.juegos.lol: the classics, in your browserA retro corner with legal homebrew running at 60 frames per second.
  3. juegos.lol adds profiles, rankings and MemoramaA name and avatar without signing up, a weekly leaderboard and a tenth game with 24 Mexican figures.
  4. One tap to playThe new /jugar entry opens rooms instantly, with a «Surprise me» button that picks for you.
  5. MYTHOS: a card game on juegos.lolA living codex of cards and legends, shipped with 794 automated tests.