Lex Laboratory / Projects / juegos.lol
juegos.lol
What if one link were all it took to play with friends?
Spanish-language party games played from everyone's phone: one room per link, no sign-up, with games synced in real time.
How it was built
- 18days of building
- 263commits
- 121.2Klines of code
- 85automated tests
- 2platformsWeb · PWA
First commit August 20, 2026 → Last commit September 6, 2026
Languages
Share of the in-house code by language.- TypeScript82.9%
- CSS11.7%
- Python2.6%
- HTML1.8%
- Other1%
What it looks like


Try it here
Not a video: a working miniature of the product. Tap it, play it and open it full size.
Highlights
- Custom WebSocket server for rooms and synced games
- Frictionless entry: one link, no accounts or installs
- Full visual identity and game catalogue
Role
Design, identity and real-time development
Stack
Next.js 16React 19Three.jsTailwind CSS 4WebSocket server on Node + TypeScriptchess.js@lexlaboratory/tesela-coreVitest + Playwright
Links
Log
- juegos.lol goes live the same dayMultiplayer party games by link, no sign-up: built and launched in a single day.
- retro.juegos.lol: the classics, in your browserA retro corner with legal homebrew running at 60 frames per second.
- juegos.lol adds profiles, rankings and MemoramaA name and avatar without signing up, a weekly leaderboard and a tenth game with 24 Mexican figures.
- One tap to playThe new /jugar entry opens rooms instantly, with a «Surprise me» button that picks for you.
- MYTHOS: a card game on juegos.lolA living codex of cards and legends, shipped with 794 automated tests.